Neanderthals

Neanderthals are a race of primeval humanoids, evolutionary ancestors to the humans that populate Avas. They are a primitive people who live in the isolated wilderness of the far north, hunting across the glaciers and tundra of the Frostfell.

Neanderthal Racial Traits
+2 Strength, +2 Constitution, -2 Intelligence: Neanderthals are strong and hardy, but are hampered by slow intellects.

Medium: Neanderthals are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Neanderthals have a base speed of 30 feet.

Primitive Weapon Mastery: Neanderthals have a +1 racial bonus on attack rolls made with the following weapons: bolas, club, dart, greatclub, harpoon, handaxe, javelin, longspear, quarterstaff, shortbow, shortspear, sling, spear, throwing axe, and tigerskull club.

Skilled: Neanderthals have a +2 racial bonus on Perception and Survival checks.

Climate Tolerant: Neanderthals suffer little harm from environmental extremes of heat or cold. They do not have to make Fortitude saves in extreme environments between –20° and 140° F (severe cold to severe heat). This does not provide any protection from fire or cold damage.

Human Blood: For all effects related to race, a neanderthal is considered a human. Neanderthals are just as vulnerable to special effects that affect humans as humans are, and they can use magic items that are only usable by humans.

Illiteracy: Neanderthals do not automatically know how to read and write. A neanderthal must invest a skill point in the Linguistics skill to gain the ability to read and write all languages they are able to speak. A neanderthal automatically gains literacy when taking a level in the wizard class.

Languages: Neanderthals begin play speaking Common. Neanderthals with high Intelligence scores can choose from the following: Dwarven, Giant, Goblin, Orc.